
PERCY JACKSON
ESCAPE ROOM SERIES
2024
THEMED EXPERIENCE | ARCHITECTURAL MODELLING | GAME DESIGN
Are you ready to help Percy Jackson -a young demigod in today’s modern society- and his friends on their quests to save the WORLD?
Tools
Adobe Illustrator
Adobe Photoshop
Adobe InDesign
SketchUp
Enscape
AutoCAD
Timeline
4 Months
overview
The Bite Nip Lab pop-up in collaboration with the Breast Cancer Research Foundation (BCRF) is an event where you will craft the perfect nude lipstick shade tailored to your unique beauty - your lip colour, inspired by the subtle nuances of your nipple shade. With the help of colour experts and colour scanning technology, a lipstick will be created to make a one-of-a-kind nude lipstick that matches your nipple colour. This will be a day of personalised beauty and philanthropy as together it raises money and awareness for Breast Cancer survivors through the world of crazy beauty trends.
This project will focus on prototypes that showcase what guests would interact with from beginning to end.
How might we... create an GAME BASED EXPERIENCE THAT IMMERSES FANS INTO THE STORY OF PERCY JACKSON.
LOGISTICS
BRANDING
This project is pitched to release in conjunction with the final season of the Disney+ Percy Jackson Series. Therefore the branding is meant to be aligned with the show within its partnership. There will be a strong visual approach to showcase the camp that the queue area is meant to reflect.
Logo Copyright: Rick Riordan and Disney
SITE PLANNING
Using the Supply Depot at Downsview as a site, I planned the space to scale based on the zoning I would need for the experience. It was translated into a model and elevations to showcase the user experience. The space would be divided into one main waiting area, featuring the check-in and operations rooms, the gift shop that resembles a classic camp cabin, and a candy shoppe featuring only blue food and drink. The game space takes place in five different rooms, based off of the colour palette of the five books they’re based on.
THE EXPERIENCE
PRE/POST EXPERIENCE
This model showcases the pre/post-show areas. The “Big House” from the series is featured as the check in area and operations. The cabins are made to resemble Greek temples, similar to how they’ve been created in the Percy Jackson TV Series.
BEAT MAPS
Mood boards and floorplan breakdowns to showcase each room’s storyline and set design based on their associated books.
BOOK 1: ROOM BREAKDOWN
Detailed images of the Book 1 escape room: The Lotus Casino.
PUZZLE PROTOTYPES
ROULETTE WHEEL PUZZLE PROTOTYPE
A puzzle found within the Lotus Casino’s final room. Players must find 6 total dice and place them in the correct slots in order to open a door within the roulette wheel.
LOTUS CASINO CARD DECK
A custom deck of cards created based on the Lotus Casino colour scheme. Involved in a puzzle code to exit the final room.
HERMES LOGIC PUZZLE
Four portraits of Hermes’ adventures are found, with descriptions of his achievements. Clues are giving to decipher which photo belongs in which frame. When discovering which frame every portrait belongs to, players must find a number code hidden in the portrait descriptions.